The team is going to attend the IEEE Conference on Games to present three different research works:
- Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters:
A study by Chiara Gorlini, Laurits Dixen and Paolo Burelli on finding what processes in the human brain are at the root of the uncanny valley phenomenon
- Procedurally generating rules to adapt difficulty for narrative puzzle games:
A prototype of a system to generate educational puzzle games for kindergarten kids by Thomas Volden, Djorje Gribic and Paolo Burelli
- Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity:
A study by Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen and Paolo Burelli on what is the impact of game visuals on the perceived challenge and whether it can be captured through EEG
Looking forward to a week of interesting discussions and presentations!